Archive for the ‘Gaming’ Category

Tools of the Trade

August 17th, 2009 No Comments
Hero Character in Blender

Hero Character in Blender

Once we’d figured out our implementation details, we needed to pick the tools to get us there. We quickly determined that Blender was well suited to our needs.  Blender is an open source modeling program, whose abilities span modeling to video editing to being an entire game engine.  It has most of the features of 3dsmax or Maya, all of the useful ones, and many more to boot.  Of course, the fact that it’s free helps a great deal.  But honestly, out of all of the open source alternatives I’ve tried over the years (Gimp, Open-office, Thunderbird) Blender is the model of “getting it right” (Alongside, perhaps, Firefox).

Particle Effect in Blender

Particle Effect in Blender

Our modeling and rigging is done in Blender, and textures are created in Photoshop.  From there, we render out a series of individual frames in the standard 8 directions to a PNG format.  We then use ImageMagick, a command-line tool that comprises a lot of the functionality of Gimp or Photoshop.  ImageMagick gives us the ability to run batch manipulations on the images, and compose them together in interesting ways.

From the resulting PNG format, we compress to PVR, using apple’s texturetool program.  PVR is an interesting format; in a nutshell, it’s a highly regular compressed image format that can use either 4 bits or 2 bits to represent pixels.  The huge advantage to this format is that the iPhone supports it natively, and can render directly from the compressed format.  We found that PNGs didn’t work because a) decompressing the PNG format takes up a ton of CPU time and b) when uncompressed, a 1024×1024 image will be stored at its native size of 4MB.  When you only have 20MB or so to work with, that’s pretty limiting.  For comparison, a 4bpp PVR of the same image is only 512kb – yes, that’s 1/8th the size.  However, for small images the compression artifacts become very noticeable, so for those we actually double the resolution of the initial images.  For those keeping track, the compressed double-resolution image is still only ½ the size of the original resolution uncompressed image.

BlenderNation also has a quick writeup on us.

Become a fan!

July 30th, 2009 No Comments

We’ve set up a facebook page with exclusive screenshots and videos. Follow as the game develops, and give us feedback!

Game Trailer!

July 30th, 2009 No Comments

Game Trailer on Youtube

As you can tell, we’ve been pretty busy working heads-down on our flagship title, Townrs.  However, we’ve put together an iPhone/iPod Touch game that I think you’ll find exciting – Townrs Defender! [Purchase on iTunes]

Townrs Opening Screen

Townrs Opening Screen

A CALL FOR HELP

When we settled this land there were no signs of these men… these monsters. They came in waves, a tide of destruction that we have failed to contain. Our warriors have fallen, and our defensive towers have taken great damage. The town gate is strongly built, but I fear it will not hold them for long. If we are breached, this settlement and its town’s folk will be lost.

Please, I implore you. Take up our cause and wield your magic against the horde that punishes us so dearly. Know that their numbers are growing, and it seems likely that the conflict has only begun. The monsters have declared war on us all.

You must help us.

Nova Spell

Nova Spell

ABOUT
Townrs Defender is a fresh take on the Hero Defense genre. Defend the gate against waves of attackers using our unique positional combat system. All abilities are gesture based: a simple flick will cast a fireball!

FEATURES

- Play hero defense on the iPhone and iPod touch
- Defend the town gate against 11 enemy types each with unique abilities
- Explore a vibrant world filled with fast paced action
- Select from multiple weapons such as Cyclone Shield, Meteor Wand, and Plague Sword
— Use training points to customize your weapon
— Unlock more magical abilities (and gestures) as you level
- Strategically fight your foes
— Lead your enemies away from the gate to give it time to repair
— Ambush enemies at strategic points defended by guard towers
— Use teleporters to quickly navigate the surrounding area
— Use timing and positioning to gain an advantage
- Choose between Easy, Medium, and Hard difficulties for additional challenges